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6 changes: 3 additions & 3 deletions book/src/multiplayer.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
# Multiplayer

Connection process in the FishFight is extremely low-level right now.
We do not have matchmaking server and we want to collect data and network setups and possible problems before doing the process fully automatic.
We do not have a matchmaking server and we want to collect data and network setups and possible problems before doing the process fully automatic.

![image](https://user-images.githubusercontent.com/910977/133952684-19e7f10a-ed80-49e6-8a31-205f28a78c39.png)

Expand All @@ -24,7 +24,7 @@ Idea is exactly the same as with LAN: copy-paste your own "Self addr" over disco

### Relay

When both players are on remote computers over internet, but STUN connection did not worked and router reconfiguration is not an option - there is a relay server available.
When both players are on remote computers over internet, but STUN connection did not work and router reconfiguration is not an option - there is a relay server available.

Relay server will introduce additional LAG - each packet will be forwarded through a server.

Expand All @@ -34,6 +34,6 @@ Connection idea is still the same, but instead of IP "Self addr" will be an ID o

When STUN server failed, but Relay is too slow - there is a way to improve gameplay experience. Go to router settings and forward ports 3400, 3401, 3402, 3403 to computer with the FishFight.

It still may depend on the internet provider, maybe the router itself is behind some global, provider NAT or something.
It still may depend on the internet provider, maybe the router itself is behind some global provider NAT or something.

TODO: Make a better "Router configuration" section here.