Hi guys! I am experiencing performance problems when a polyline consists of a large number of points (for example, more than 7000 points), the map starts lagging and the FPS drops. Is there a way to increase productivity? For example, it would be possible to render only what is visible on the screen.
Hi guys! I am experiencing performance problems when a polyline consists of a large number of points (for example, more than 7000 points), the map starts lagging and the FPS drops. Is there a way to increase productivity? For example, it would be possible to render only what is visible on the screen.