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The map is lagged when the polyline consists of a large number of points #1107

@Vafin84

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@Vafin84

Hi guys! I am experiencing performance problems when a polyline consists of a large number of points (for example, more than 7000 points), the map starts lagging and the FPS drops. Is there a way to increase productivity? For example, it would be possible to render only what is visible on the screen.

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