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https://github.com/google/forma/blob/main/assets/svgs/paris-30k.svg
if you increase the mask texture size then it seems to work "fine" except there are rendering artifacts, btw i think mask texture should be allocated dynamically depending on alpha_tile_count count. otherwise heavier scenes won't work.
https://i.imgur.com/60hYMls.jpeg
but renders ok in dx9
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bugSomething isn't workingSomething isn't working