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Add C++ based support for drawAtlas #220
Merged
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This is supposed to make Viktor's game faster, but it's not clear
to me that it actually does.
I think I'm seeing the framerate during explosions go from
the current 16fps to 20fps after my change, but it's not entirely
clear. We need to do some better profiling. I've left the code
using the dart version of drawAtlas for now until Viktor can
verify that it looks correct.
Issue #138.
R=abarth@google.com