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@eseidelGoogle
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This is supposed to make Viktor's game faster, but it's not clear
to me that it actually does.

I think I'm seeing the framerate during explosions go from
the current 16fps to 20fps after my change, but it's not entirely
clear. We need to do some better profiling. I've left the code
using the dart version of drawAtlas for now until Viktor can
verify that it looks correct.

Issue #138.

R=abarth@google.com

@eseidelGoogle eseidelGoogle force-pushed the atlas branch 2 times, most recently from c4ea96a to e73b571 Compare July 23, 2015 00:23
@eseidelGoogle
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This should be ready for review @abarth.

We'll turn it on once we have a chance to verify that it's 100% correct.

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abarth commented Jul 23, 2015

Lgtm

This is supposed to make Viktor's game faster, but it's not clear
to me that it actually does.  I've left the code
using the dart version of drawAtlas for now until Viktor can
verify that it looks correct.

I also added a wrapper for SkFilterQuality in the process of
debugging SkCanvas.drawAtlas since all drawAtlas examples
in Skia use FilterQuality.low.  The bug which blocked me for
so long turned out to be that SkCanvas.drawAtlas doesn't
draw anything if antialiasing is turned on.

Issue #138.

R=abarth@google.com
eseidelGoogle added a commit that referenced this pull request Jul 23, 2015
Add C++ based support for drawAtlas
@eseidelGoogle eseidelGoogle merged commit fff3b2d into flutter:master Jul 23, 2015
@eseidelGoogle eseidelGoogle deleted the atlas branch July 23, 2015 16:26
rhencke pushed a commit to rhencke/engine that referenced this pull request Dec 20, 2020
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2 participants