Skip to content
This repository was archived by the owner on Feb 25, 2025. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 0 additions & 6 deletions fml/build_config.h
Original file line number Diff line number Diff line change
Expand Up @@ -100,10 +100,4 @@
#error Please add support for your architecture in flutter/fml/build_config.h
#endif

#if defined(FML_OS_IOS)
#if !defined(FML_OS_IOS_SIMULATOR)
#define FML_OS_PHYSICAL_IOS 1
#endif
#endif

#endif // FLUTTER_FML_BUILD_CONFIG_H_
2 changes: 1 addition & 1 deletion impeller/compiler/compiler.cc
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ static uint32_t ParseMSLVersion(const std::string& msl_version) {
}
}
}
if (major < 1 || minor < 2) {
if (major < 1 || (major == 1 && minor < 2)) {
std::cerr << "--metal-version version must be at least 1.2. Have "
<< msl_version << std::endl;
}
Expand Down
62 changes: 36 additions & 26 deletions impeller/entity/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -77,26 +77,40 @@ impeller_shaders("modern_entity_shaders") {
"shaders/radial_gradient_ssbo_fill.frag",
"shaders/sweep_gradient_ssbo_fill.frag",
]
if (is_ios && !use_ios_simulator) {
shaders += [
"shaders/blending/ios/framebuffer_blend.vert",
"shaders/blending/ios/framebuffer_blend_color.frag",
"shaders/blending/ios/framebuffer_blend_colorburn.frag",
"shaders/blending/ios/framebuffer_blend_colordodge.frag",
"shaders/blending/ios/framebuffer_blend_darken.frag",
"shaders/blending/ios/framebuffer_blend_difference.frag",
"shaders/blending/ios/framebuffer_blend_exclusion.frag",
"shaders/blending/ios/framebuffer_blend_hardlight.frag",
"shaders/blending/ios/framebuffer_blend_hue.frag",
"shaders/blending/ios/framebuffer_blend_lighten.frag",
"shaders/blending/ios/framebuffer_blend_luminosity.frag",
"shaders/blending/ios/framebuffer_blend_multiply.frag",
"shaders/blending/ios/framebuffer_blend_overlay.frag",
"shaders/blending/ios/framebuffer_blend_saturation.frag",
"shaders/blending/ios/framebuffer_blend_screen.frag",
"shaders/blending/ios/framebuffer_blend_softlight.frag",
]
}

impeller_shaders("framebuffer_blend_entity_shaders") {
name = "framebuffer_blend"

if (is_mac && !is_ios) {
# Note: this needs to correspond to the Apple7 Support family
# for M1 and M2.
metal_version = "2.3"
}

# This version is to disable malioc checks.
if (impeller_enable_opengles) {
gles_language_version = "460"
}

shaders = [
"shaders/blending/ios/framebuffer_blend.vert",
"shaders/blending/ios/framebuffer_blend_color.frag",
"shaders/blending/ios/framebuffer_blend_colorburn.frag",
"shaders/blending/ios/framebuffer_blend_colordodge.frag",
"shaders/blending/ios/framebuffer_blend_darken.frag",
"shaders/blending/ios/framebuffer_blend_difference.frag",
"shaders/blending/ios/framebuffer_blend_exclusion.frag",
"shaders/blending/ios/framebuffer_blend_hardlight.frag",
"shaders/blending/ios/framebuffer_blend_hue.frag",
"shaders/blending/ios/framebuffer_blend_lighten.frag",
"shaders/blending/ios/framebuffer_blend_luminosity.frag",
"shaders/blending/ios/framebuffer_blend_multiply.frag",
"shaders/blending/ios/framebuffer_blend_overlay.frag",
"shaders/blending/ios/framebuffer_blend_saturation.frag",
"shaders/blending/ios/framebuffer_blend_screen.frag",
"shaders/blending/ios/framebuffer_blend_softlight.frag",
]
}

impeller_component("entity") {
Expand Down Expand Up @@ -143,6 +157,8 @@ impeller_component("entity") {
"contents/filters/srgb_to_linear_filter_contents.h",
"contents/filters/yuv_to_rgb_filter_contents.cc",
"contents/filters/yuv_to_rgb_filter_contents.h",
"contents/framebuffer_blend_contents.cc",
"contents/framebuffer_blend_contents.h",
"contents/gradient_generator.cc",
"contents/gradient_generator.h",
"contents/linear_gradient_contents.cc",
Expand Down Expand Up @@ -179,15 +195,9 @@ impeller_component("entity") {
"inline_pass_context.h",
]

if (is_ios && !use_ios_simulator) {
sources += [
"contents/framebuffer_blend_contents.cc",
"contents/framebuffer_blend_contents.h",
]
}

public_deps = [
":entity_shaders",
":framebuffer_blend_entity_shaders",
":modern_entity_shaders",
"../archivist",
"../image",
Expand Down
64 changes: 31 additions & 33 deletions impeller/entity/contents/atlas_contents.cc
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/filters/color_filter_contents.h"
#include "impeller/entity/contents/filters/filter_contents.h"
#include "impeller/entity/contents/framebuffer_blend_contents.h"
#include "impeller/entity/contents/texture_contents.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/geometry.h"
Expand All @@ -22,10 +23,6 @@
#include "impeller/renderer/sampler_library.h"
#include "impeller/renderer/vertex_buffer_builder.h"

#ifdef FML_OS_PHYSICAL_IOS
#include "impeller/entity/contents/framebuffer_blend_contents.h"
#endif

namespace impeller {

AtlasContents::AtlasContents() = default;
Expand Down Expand Up @@ -224,38 +221,39 @@ bool AtlasContents::Render(const ContentContext& renderer,
dst_contents->SetSubAtlas(sub_atlas);
dst_contents->SetCoverage(sub_coverage);

#ifdef FML_OS_PHYSICAL_IOS
auto new_texture = renderer.MakeSubpass(
"Atlas Blend", sub_atlas->size,
[&](const ContentContext& context, RenderPass& pass) {
Entity entity;
entity.SetContents(dst_contents);
entity.SetBlendMode(BlendMode::kSource);
if (!entity.Render(context, pass)) {
return false;
}
if (blend_mode_ >= Entity::kLastPipelineBlendMode) {
auto contents = std::make_shared<FramebufferBlendContents>();
contents->SetBlendMode(blend_mode_);
contents->SetChildContents(src_contents);
entity.SetContents(std::move(contents));
std::shared_ptr<Texture> new_texture;
if (renderer.GetDeviceCapabilities().SupportsFramebufferFetch()) {
new_texture = renderer.MakeSubpass(
"Atlas Blend", sub_atlas->size,
[&](const ContentContext& context, RenderPass& pass) {
Entity entity;
entity.SetContents(dst_contents);
entity.SetBlendMode(BlendMode::kSource);
if (!entity.Render(context, pass)) {
return false;
}
if (blend_mode_ >= Entity::kLastPipelineBlendMode) {
auto contents = std::make_shared<FramebufferBlendContents>();
contents->SetBlendMode(blend_mode_);
contents->SetChildContents(src_contents);
entity.SetContents(std::move(contents));
entity.SetBlendMode(BlendMode::kSource);
return entity.Render(context, pass);
}
entity.SetContents(src_contents);
entity.SetBlendMode(blend_mode_);
return entity.Render(context, pass);
}
entity.SetContents(src_contents);
entity.SetBlendMode(blend_mode_);
return entity.Render(context, pass);
});
#else
auto contents = ColorFilterContents::MakeBlend(
blend_mode_,
{FilterInput::Make(dst_contents), FilterInput::Make(src_contents)});
auto snapshot = contents->RenderToSnapshot(renderer, entity);
if (!snapshot.has_value()) {
return false;
});
} else {
auto contents = ColorFilterContents::MakeBlend(
blend_mode_,
{FilterInput::Make(dst_contents), FilterInput::Make(src_contents)});
auto snapshot = contents->RenderToSnapshot(renderer, entity);
if (!snapshot.has_value()) {
return false;
}
new_texture = snapshot.value().texture;
}
auto new_texture = snapshot.value().texture;
#endif

auto child_contents = AtlasTextureContents(*this);
child_contents.SetAlpha(alpha_);
Expand Down
65 changes: 32 additions & 33 deletions impeller/entity/contents/content_context.cc
Original file line number Diff line number Diff line change
Expand Up @@ -183,6 +183,38 @@ ContentContext::ContentContext(std::shared_ptr<Context> context)
sweep_gradient_ssbo_fill_pipelines_[{}] =
CreateDefaultPipeline<SweepGradientSSBOFillPipeline>(*context_);
}
if (context_->GetDeviceCapabilities().SupportsFramebufferFetch()) {
framebuffer_blend_color_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorPipeline>(*context_);
framebuffer_blend_colorburn_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorBurnPipeline>(*context_);
framebuffer_blend_colordodge_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorDodgePipeline>(*context_);
framebuffer_blend_darken_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendDarkenPipeline>(*context_);
framebuffer_blend_difference_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendDifferencePipeline>(*context_);
framebuffer_blend_exclusion_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendExclusionPipeline>(*context_);
framebuffer_blend_hardlight_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendHardLightPipeline>(*context_);
framebuffer_blend_hue_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendHuePipeline>(*context_);
framebuffer_blend_lighten_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendLightenPipeline>(*context_);
framebuffer_blend_luminosity_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendLuminosityPipeline>(*context_);
framebuffer_blend_multiply_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendMultiplyPipeline>(*context_);
framebuffer_blend_overlay_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendOverlayPipeline>(*context_);
framebuffer_blend_saturation_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendSaturationPipeline>(*context_);
framebuffer_blend_screen_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendScreenPipeline>(*context_);
framebuffer_blend_softlight_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendSoftLightPipeline>(*context_);
}

blend_color_pipelines_[{}] =
CreateDefaultPipeline<BlendColorPipeline>(*context_);
Expand Down Expand Up @@ -213,39 +245,6 @@ ContentContext::ContentContext(std::shared_ptr<Context> context)
CreateDefaultPipeline<BlendScreenPipeline>(*context_);
blend_softlight_pipelines_[{}] =
CreateDefaultPipeline<BlendSoftLightPipeline>(*context_);
#if FML_OS_PHYSICAL_IOS
framebuffer_blend_color_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorPipeline>(*context_);
framebuffer_blend_colorburn_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorBurnPipeline>(*context_);
framebuffer_blend_colordodge_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorDodgePipeline>(*context_);
framebuffer_blend_darken_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendDarkenPipeline>(*context_);
framebuffer_blend_difference_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendDifferencePipeline>(*context_);
framebuffer_blend_exclusion_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendExclusionPipeline>(*context_);
framebuffer_blend_hardlight_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendHardLightPipeline>(*context_);
framebuffer_blend_hue_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendHuePipeline>(*context_);
framebuffer_blend_lighten_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendLightenPipeline>(*context_);
framebuffer_blend_luminosity_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendLuminosityPipeline>(*context_);
framebuffer_blend_multiply_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendMultiplyPipeline>(*context_);
framebuffer_blend_overlay_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendOverlayPipeline>(*context_);
framebuffer_blend_saturation_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendSaturationPipeline>(*context_);
framebuffer_blend_screen_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendScreenPipeline>(*context_);
framebuffer_blend_softlight_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendSoftLightPipeline>(*context_);
#endif // FML_OS_PHYSICAL_IOS

sweep_gradient_fill_pipelines_[{}] =
CreateDefaultPipeline<SweepGradientFillPipeline>(*context_);
rrect_blur_pipelines_[{}] =
Expand Down
Loading