Skip to content
This repository was archived by the owner on Feb 25, 2025. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
142 changes: 66 additions & 76 deletions impeller/entity/contents/content_context.cc
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ void ContentContextOptions::ApplyToPipelineDescriptor(
desc.SetSampleCount(sample_count);

ColorAttachmentDescriptor color0 = *desc.GetColorAttachmentDescriptor(0u);
color0.format = color_attachment_pixel_format;
color0.format = color_attachment_pixel_format.value_or(PixelFormat::kUnknown);
color0.alpha_blend_op = BlendOperation::kAdd;
color0.color_blend_op = BlendOperation::kAdd;

Expand Down Expand Up @@ -165,139 +165,130 @@ ContentContext::ContentContext(std::shared_ptr<Context> context)
if (!context_ || !context_->IsValid()) {
return;
}
auto default_options = ContentContextOptions{
.color_attachment_pixel_format =
context_->GetCapabilities()->GetDefaultColorFormat()};

#ifdef IMPELLER_DEBUG
checkerboard_pipelines_[default_options] =
checkerboard_pipelines_[{}] =
CreateDefaultPipeline<CheckerboardPipeline>(*context_);
#endif // IMPELLER_DEBUG

solid_fill_pipelines_[default_options] =
solid_fill_pipelines_[{}] =
CreateDefaultPipeline<SolidFillPipeline>(*context_);

linear_gradient_fill_pipelines_[{}] =
CreateDefaultPipeline<LinearGradientFillPipeline>(*context_);
radial_gradient_fill_pipelines_[{}] =
CreateDefaultPipeline<RadialGradientFillPipeline>(*context_);
conical_gradient_fill_pipelines_[{}] =
CreateDefaultPipeline<ConicalGradientFillPipeline>(*context_);
if (context_->GetCapabilities()->SupportsSSBO()) {
linear_gradient_ssbo_fill_pipelines_[default_options] =
linear_gradient_ssbo_fill_pipelines_[{}] =
CreateDefaultPipeline<LinearGradientSSBOFillPipeline>(*context_);
radial_gradient_ssbo_fill_pipelines_[default_options] =
radial_gradient_ssbo_fill_pipelines_[{}] =
CreateDefaultPipeline<RadialGradientSSBOFillPipeline>(*context_);
conical_gradient_ssbo_fill_pipelines_[default_options] =
conical_gradient_ssbo_fill_pipelines_[{}] =
CreateDefaultPipeline<ConicalGradientSSBOFillPipeline>(*context_);
sweep_gradient_ssbo_fill_pipelines_[default_options] =
sweep_gradient_ssbo_fill_pipelines_[{}] =
CreateDefaultPipeline<SweepGradientSSBOFillPipeline>(*context_);
} else {
linear_gradient_fill_pipelines_[default_options] =
CreateDefaultPipeline<LinearGradientFillPipeline>(*context_);
radial_gradient_fill_pipelines_[default_options] =
CreateDefaultPipeline<RadialGradientFillPipeline>(*context_);
conical_gradient_fill_pipelines_[default_options] =
CreateDefaultPipeline<ConicalGradientFillPipeline>(*context_);
sweep_gradient_fill_pipelines_[default_options] =
CreateDefaultPipeline<SweepGradientFillPipeline>(*context_);
}

if (context_->GetCapabilities()->SupportsFramebufferFetch()) {
framebuffer_blend_color_pipelines_[default_options] =
framebuffer_blend_color_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorPipeline>(*context_);
framebuffer_blend_colorburn_pipelines_[default_options] =
framebuffer_blend_colorburn_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorBurnPipeline>(*context_);
framebuffer_blend_colordodge_pipelines_[default_options] =
framebuffer_blend_colordodge_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorDodgePipeline>(*context_);
framebuffer_blend_darken_pipelines_[default_options] =
framebuffer_blend_darken_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendDarkenPipeline>(*context_);
framebuffer_blend_difference_pipelines_[default_options] =
framebuffer_blend_difference_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendDifferencePipeline>(*context_);
framebuffer_blend_exclusion_pipelines_[default_options] =
framebuffer_blend_exclusion_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendExclusionPipeline>(*context_);
framebuffer_blend_hardlight_pipelines_[default_options] =
framebuffer_blend_hardlight_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendHardLightPipeline>(*context_);
framebuffer_blend_hue_pipelines_[default_options] =
framebuffer_blend_hue_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendHuePipeline>(*context_);
framebuffer_blend_lighten_pipelines_[default_options] =
framebuffer_blend_lighten_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendLightenPipeline>(*context_);
framebuffer_blend_luminosity_pipelines_[default_options] =
framebuffer_blend_luminosity_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendLuminosityPipeline>(*context_);
framebuffer_blend_multiply_pipelines_[default_options] =
framebuffer_blend_multiply_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendMultiplyPipeline>(*context_);
framebuffer_blend_overlay_pipelines_[default_options] =
framebuffer_blend_overlay_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendOverlayPipeline>(*context_);
framebuffer_blend_saturation_pipelines_[default_options] =
framebuffer_blend_saturation_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendSaturationPipeline>(*context_);
framebuffer_blend_screen_pipelines_[default_options] =
framebuffer_blend_screen_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendScreenPipeline>(*context_);
framebuffer_blend_softlight_pipelines_[default_options] =
framebuffer_blend_softlight_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendSoftLightPipeline>(*context_);
}

blend_color_pipelines_[default_options] =
blend_color_pipelines_[{}] =
CreateDefaultPipeline<BlendColorPipeline>(*context_);
blend_colorburn_pipelines_[default_options] =
blend_colorburn_pipelines_[{}] =
CreateDefaultPipeline<BlendColorBurnPipeline>(*context_);
blend_colordodge_pipelines_[default_options] =
blend_colordodge_pipelines_[{}] =
CreateDefaultPipeline<BlendColorDodgePipeline>(*context_);
blend_darken_pipelines_[default_options] =
blend_darken_pipelines_[{}] =
CreateDefaultPipeline<BlendDarkenPipeline>(*context_);
blend_difference_pipelines_[default_options] =
blend_difference_pipelines_[{}] =
CreateDefaultPipeline<BlendDifferencePipeline>(*context_);
blend_exclusion_pipelines_[default_options] =
blend_exclusion_pipelines_[{}] =
CreateDefaultPipeline<BlendExclusionPipeline>(*context_);
blend_hardlight_pipelines_[default_options] =
blend_hardlight_pipelines_[{}] =
CreateDefaultPipeline<BlendHardLightPipeline>(*context_);
blend_hue_pipelines_[default_options] =
CreateDefaultPipeline<BlendHuePipeline>(*context_);
blend_lighten_pipelines_[default_options] =
blend_hue_pipelines_[{}] = CreateDefaultPipeline<BlendHuePipeline>(*context_);
blend_lighten_pipelines_[{}] =
CreateDefaultPipeline<BlendLightenPipeline>(*context_);
blend_luminosity_pipelines_[default_options] =
blend_luminosity_pipelines_[{}] =
CreateDefaultPipeline<BlendLuminosityPipeline>(*context_);
blend_multiply_pipelines_[default_options] =
blend_multiply_pipelines_[{}] =
CreateDefaultPipeline<BlendMultiplyPipeline>(*context_);
blend_overlay_pipelines_[default_options] =
blend_overlay_pipelines_[{}] =
CreateDefaultPipeline<BlendOverlayPipeline>(*context_);
blend_saturation_pipelines_[default_options] =
blend_saturation_pipelines_[{}] =
CreateDefaultPipeline<BlendSaturationPipeline>(*context_);
blend_screen_pipelines_[default_options] =
blend_screen_pipelines_[{}] =
CreateDefaultPipeline<BlendScreenPipeline>(*context_);
blend_softlight_pipelines_[default_options] =
blend_softlight_pipelines_[{}] =
CreateDefaultPipeline<BlendSoftLightPipeline>(*context_);

rrect_blur_pipelines_[default_options] =
sweep_gradient_fill_pipelines_[{}] =
CreateDefaultPipeline<SweepGradientFillPipeline>(*context_);
rrect_blur_pipelines_[{}] =
CreateDefaultPipeline<RRectBlurPipeline>(*context_);
texture_blend_pipelines_[default_options] =
texture_blend_pipelines_[{}] =
CreateDefaultPipeline<BlendPipeline>(*context_);
texture_pipelines_[default_options] =
CreateDefaultPipeline<TexturePipeline>(*context_);
position_uv_pipelines_[default_options] =
texture_pipelines_[{}] = CreateDefaultPipeline<TexturePipeline>(*context_);
position_uv_pipelines_[{}] =
CreateDefaultPipeline<PositionUVPipeline>(*context_);
tiled_texture_pipelines_[default_options] =
tiled_texture_pipelines_[{}] =
CreateDefaultPipeline<TiledTexturePipeline>(*context_);
gaussian_blur_alpha_decal_pipelines_[default_options] =
gaussian_blur_alpha_decal_pipelines_[{}] =
CreateDefaultPipeline<GaussianBlurAlphaDecalPipeline>(*context_);
gaussian_blur_alpha_nodecal_pipelines_[default_options] =
gaussian_blur_alpha_nodecal_pipelines_[{}] =
CreateDefaultPipeline<GaussianBlurAlphaPipeline>(*context_);
gaussian_blur_noalpha_decal_pipelines_[default_options] =
gaussian_blur_noalpha_decal_pipelines_[{}] =
CreateDefaultPipeline<GaussianBlurDecalPipeline>(*context_);
gaussian_blur_noalpha_nodecal_pipelines_[default_options] =
gaussian_blur_noalpha_nodecal_pipelines_[{}] =
CreateDefaultPipeline<GaussianBlurPipeline>(*context_);
border_mask_blur_pipelines_[default_options] =
border_mask_blur_pipelines_[{}] =
CreateDefaultPipeline<BorderMaskBlurPipeline>(*context_);
morphology_filter_pipelines_[default_options] =
morphology_filter_pipelines_[{}] =
CreateDefaultPipeline<MorphologyFilterPipeline>(*context_);
color_matrix_color_filter_pipelines_[default_options] =
color_matrix_color_filter_pipelines_[{}] =
CreateDefaultPipeline<ColorMatrixColorFilterPipeline>(*context_);
linear_to_srgb_filter_pipelines_[default_options] =
linear_to_srgb_filter_pipelines_[{}] =
CreateDefaultPipeline<LinearToSrgbFilterPipeline>(*context_);
srgb_to_linear_filter_pipelines_[default_options] =
srgb_to_linear_filter_pipelines_[{}] =
CreateDefaultPipeline<SrgbToLinearFilterPipeline>(*context_);
glyph_atlas_pipelines_[default_options] =
glyph_atlas_pipelines_[{}] =
CreateDefaultPipeline<GlyphAtlasPipeline>(*context_);
glyph_atlas_color_pipelines_[default_options] =
glyph_atlas_color_pipelines_[{}] =
CreateDefaultPipeline<GlyphAtlasColorPipeline>(*context_);
geometry_color_pipelines_[default_options] =
geometry_color_pipelines_[{}] =
CreateDefaultPipeline<GeometryColorPipeline>(*context_);
yuv_to_rgb_filter_pipelines_[default_options] =
yuv_to_rgb_filter_pipelines_[{}] =
CreateDefaultPipeline<YUVToRGBFilterPipeline>(*context_);
porter_duff_blend_pipelines_[default_options] =
porter_duff_blend_pipelines_[{}] =
CreateDefaultPipeline<PorterDuffBlendPipeline>(*context_);

if (context_->GetCapabilities()->SupportsCompute()) {
Expand All @@ -312,8 +303,7 @@ ContentContext::ContentContext(std::shared_ptr<Context> context)
context_->GetPipelineLibrary()->GetPipeline(uv_pipeline_desc).Get();
}

auto maybe_pipeline_desc =
solid_fill_pipelines_[default_options]->GetDescriptor();
auto maybe_pipeline_desc = solid_fill_pipelines_[{}]->GetDescriptor();
if (maybe_pipeline_desc.has_value()) {
auto clip_pipeline_descriptor = maybe_pipeline_desc.value();
clip_pipeline_descriptor.SetLabel("Clip Pipeline");
Expand All @@ -326,7 +316,7 @@ ContentContext::ContentContext(std::shared_ptr<Context> context)
}
clip_pipeline_descriptor.SetColorAttachmentDescriptors(
std::move(color_attachments));
clip_pipelines_[default_options] =
clip_pipelines_[{}] =
std::make_unique<ClipPipeline>(*context_, clip_pipeline_descriptor);
} else {
return;
Expand Down
8 changes: 3 additions & 5 deletions impeller/entity/contents/content_context.h
Original file line number Diff line number Diff line change
Expand Up @@ -291,12 +291,12 @@ using UvComputeShaderPipeline = ComputePipelineBuilder<UvComputeShader>;
/// Flutter application may easily require building hundreds of PSOs in total,
/// but they shouldn't require e.g. 10s of thousands.
struct ContentContextOptions {
SampleCount sample_count = SampleCount::kCount4;
SampleCount sample_count = SampleCount::kCount1;
BlendMode blend_mode = BlendMode::kSourceOver;
CompareFunction stencil_compare = CompareFunction::kEqual;
StencilOperation stencil_operation = StencilOperation::kKeep;
PrimitiveType primitive_type = PrimitiveType::kTriangle;
PixelFormat color_attachment_pixel_format = PixelFormat::kUnknown;
std::optional<PixelFormat> color_attachment_pixel_format;
bool has_stencil_attachment = true;
bool wireframe = false;

Expand Down Expand Up @@ -820,9 +820,7 @@ class ContentContext {
return found->second->WaitAndGet();
}

auto prototype = container.find(
{.color_attachment_pixel_format =
context_->GetCapabilities()->GetDefaultColorFormat()});
auto prototype = container.find({});

// The prototype must always be initialized in the constructor.
FML_CHECK(prototype != container.end());
Expand Down
2 changes: 1 addition & 1 deletion impeller/renderer/pipeline_descriptor.h
Original file line number Diff line number Diff line change
Expand Up @@ -133,7 +133,7 @@ class PipelineDescriptor final : public Comparable<PipelineDescriptor> {

private:
std::string label_;
SampleCount sample_count_ = SampleCount::kCount4;
SampleCount sample_count_ = SampleCount::kCount1;
WindingOrder winding_order_ = WindingOrder::kClockwise;
CullMode cull_mode_ = CullMode::kNone;
std::map<ShaderStage, std::shared_ptr<const ShaderFunction>> entrypoints_;
Expand Down
2 changes: 0 additions & 2 deletions impeller/renderer/renderer_unittests.cc
Original file line number Diff line number Diff line change
Expand Up @@ -288,8 +288,6 @@ TEST_P(RendererTest, CanRenderToTexture) {
using BoxPipelineBuilder = PipelineBuilder<VS, FS>;
auto pipeline_desc =
BoxPipelineBuilder::MakeDefaultPipelineDescriptor(*context);
pipeline_desc->SetSampleCount(SampleCount::kCount1);

ASSERT_TRUE(pipeline_desc.has_value());
auto box_pipeline =
context->GetPipelineLibrary()->GetPipeline(pipeline_desc).Get();
Expand Down