Make tester.startGesture less async, for better stack traces #123946
Merged
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Toward #85160.
When tests interfere with each other over gestures, debugging the problem can get confusing. One reason is that the stack traces are obscured by asynchrony, in a way that turns out to have an easy fix. This PR makes that fix.
For example, here's a stack trace I encountered when debugging one of the state leaks in
widgets/draggable_test.dart:That test, "Drag and drop - dragging over button", is 90 lines long. So the first thing one wants to know to debug it is where in the test the error occurred — what steps have already happened to get us to the state where the assertion detected a problem, and what step we were on that triggered the assert.
And unfortunately this stack trace doesn't tell us that; it doesn't contain any frames from the test. The outermost frame is in
WidgetController.startGesture, inside theflutter_testlibrary.The test does call that method, though — on line 451 and line 467. So one might guess that one of those calls triggered the failure.
That turns out to be the wrong track.
After applying this PR, here's the stack trace from the same debugging attempt:
This immediately tells us the error is happening on line 476 of the test file. That's several steps later than the
tester.startGesturecalls; it's instead a call totester.tap. ThestartGesturecall on the stack was an internal one.With that information in hand, we avoid some fruitless paths of debugging, and can instead go straight to investigating why that particular
tapcall found itself in this situation.Pre-launch Checklist
///).If you need help, consider asking for advice on the #hackers-new channel on Discord.