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feat: add pixel-precision scrolling for terminal output #271
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feat: add pixel-precision scrolling for terminal output #271
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The renderer now positions the thumb using
bar.offset + fractional_offset, but input-side scrollbar layout (terminalScrollbarContext) still uses only integerbar.offset. Whenscroll_pixel_offsetis non-zero during smooth/inertial scrollback, the drawn thumb and the hover/drag geometry are computed from different offsets, so pointer hit-testing can miss or jump relative to what is on screen (most noticeable with short scrollback ranges). Use the same fractional offset term in the interaction metrics.Useful? React with 👍 / 👎.
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Wheel and inertia scrolling now always use
self.font.cell_heightas the pixel unit, but sessions in Grid/Expanding/Collapsing are rendered with a smaller per-sessioncell_height_actual(renderer.zigscales rows byscale). This makesscroll_pixel_offsetlarger than a rendered row in those modes, so content can shift by multiple visual rows while only one extra row is rendered, causing visible jumps/blank bands when scrolling non-fullscreen tiles. Compute scroll pixel deltas with the active session’s rendered cell height (or store offsets in row fractions) instead of the unscaled font height.Useful? React with 👍 / 👎.
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