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Unreal: Add manual plugin config example and highlight SendDefaultPii usage
#89849
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Unreal: Add manual plugin config example and highlight SendDefaultPii usage
#89849
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This also highlights `SendDefaultPii` setting usage
Co-authored-by: Simon Hellmayr <shellmayr@users.noreply.github.com>
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Lint errors were fixed in 81a3c39 |
Co-authored-by: Priscila Oliveira <priscilawebdev@gmail.com>
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@priscilawebdev Can certain CI checks (like Vercel deployment or dispatch) fail because this PR comes from a public fork? It seems these require approval from someone at |
yes! I just triggered the tests for this PR 😉 |
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I approved Vercel deployment but it does not seem to work 🤔 |
| { | ||
| Settings->Dsn = TEXT("${params.dsn.public}"); | ||
| // Add data like request headers, user ip address, device name, etc. |
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There's no request header in Unreal though. What would be the right comment?
| // Add data like request headers, user ip address, device name, etc. | |
| // Add data like ip address and device name |
We should link to the docs page we're creating where we list what this is
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Good point, I've just added "Data Collected" page to docs (https://docs.sentry.io/platforms/unreal/data-management/data-collected/) and will link it here as well
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Approved vercel preview, lets see if that works |
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Vercel running again |
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…i` usage (#89849) This PR adds an example of manual plugin configuration for the Unreal Engine project wizard and highlights the use of the `SendDefaultPii` option (getsentry/team-sdks#121). Related UE plugin documentation update: getsentry/sentry-docs#13435 --------- Co-authored-by: Simon Hellmayr <shellmayr@users.noreply.github.com> Co-authored-by: Priscila Oliveira <priscilawebdev@gmail.com>

This PR adds an example of manual plugin configuration for the Unreal Engine project wizard and highlights the use of the
SendDefaultPiioption (getsentry/team-sdks#121).Related UE plugin documentation update: getsentry/sentry-docs#13435