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jeffbolznv
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Sep 14, 2025
blime4
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Feb 5, 2026
* vulkan: move mul_mm dequantization steps into a separate file and functions * improve mul_mm vector load code * fix debug mode issues and warnings
Seunghhon
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Apr 26, 2026
* vulkan: move mul_mm dequantization steps into a separate file and functions * improve mul_mm vector load code * fix debug mode issues and warnings
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The mul_mm was the first shader I wrote and many of the readability options in GLSL weren't known to me at the time, so in this PR I move all of the dequantization stuff outside of the main file. This makes the shader much easier to work with.
I also did some minor optimizations that I spotted on the way.
It's basically a port of the good changes in #12515, while leaving out the ones that didn't work well.