vulkan: fix shmem overrun in mmq id shader#16873
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jeffbolznv
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Oct 30, 2025
jeffbolznv
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@ggerganov Metal seems to fail this case as well. |
slaren
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* vulkan: fix shmem overrun in mmq id shader * metal : fix mul_mm_id --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
blime4
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* vulkan: fix shmem overrun in mmq id shader * metal : fix mul_mm_id --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
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* vulkan: fix shmem overrun in mmq id shader * metal : fix mul_mm_id --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
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This issue caused incoherence in gpt-oss. I forgot to update the shared memory limits for the mmq id shader, and it looks like it overran the limit. I'll create a proper solution later, this change resolves the incoherence for now.