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# Personas

## 1. Individual developer (first-timer)

### Characteristics

* Moderately experienced developer

* Feels some sense of ownership over the project ("I want to share this with the world")

* Sees self as ultimate decisionmaker

* Still building community reputation

* Has never open sourced a project before

### Primary Goals

* Wants people to notice their project

* Wants people to actually use the project, give him/her feedback

### Frustrations/Pain Points

* Doesn’t know how to find an audience

## 2. Individual developer (multiple projects)

### Characteristics

* Experienced developer

* Feels some sense of ownership over the project ("I want to share this with the world")

* Sees self as ultimate decisionmaker

* Has a decent community reputation

* Has open sourced a project before. May manage multiple projects

* Likely manages projects on their own time (volunteer work)

### Primary Goals

* Manage personal time so project demands don’t overwhelm him/her

* Find other contributors or maintainers to help with the project

### Frustrations/Pain Points

* Feeling burned out, exhausted from open source work

## 3. Community developer

### Characteristics

* Experienced developer

* Wants to share ownership of the project ("I want to build this with others")

* Sees community, not self, as ultimate decisionmaker

* Has a decent audience/reputation

* Has open sourced personal projects before

* Likely manages projects on their own time (volunteer work)

### Primary Goals

* Get people to participate, contribute back to the project

* Make sure everybody involved with the project is happy and has a good experience

### Frustrations/Pain Points

* Managing a community is exhausting, especially when it’s volunteer work

## 4. Corporate entity

### Characteristics

* Team of employees working at the same company. Primarily engineering, but likely multiple stakeholders across functions

* Likely feels some sense of ownership over the project ("We are open sourcing this project to the community")

* Company plays a clear role in decisionmaking

* May not have open sourced a project before

* Projects are managed by paid employees

* Cares about fostering a healthy community, but does not necessarily want to share ownership in a formal capacity

### Primary Goals

* Improve brand and reputation

* Attract new technical talent for recruiting (make sure people hear about it)

* Grow a platform (get people to use it)

### Frustrations/Pain Points

* Balancing community + corporate needs

* (For community: being a good corporate citizen, respecting cultural norms)

* (For corporate: adhering to company policies)

* Making sure people know about the project

## 5. Other personas not included

* Non-developers (individual, student, community, corporate)

* People who are open sourcing projects that don’t involve code (ex. books, documents, templates)

* Can we use language that applies to both code- and non-code-centric projects?

* If we don’t tailor the handbook to them, will they feel isolated or ignored? Is there anything we’d miss about their experience?

* Student developer

* Likely more interested in learning how to contribute vs. how to start their own project. Set this aside for v1 (we’re primarily focusing on who produces open source projects)