this fork aims to not only fit my needs for modding/playing fnf
but as a framework for upcoming mod/engine makers to look at for math/logic in rhythm games
(this does not mean the project is 100% right either, i also make mistakes and have made a couple along the way (so please do not take whatever is in here as fact))
i made this mainly because every engine i've tried either
- doesn't fit my needs
- too overcomplicated
- too laggy
- doesn't fit the criteria i need it to be for a vsrg
psych fit all of those
however it had issues i personally disliked
both feature and source code wise
pull requests and issues are open, i'm free for suggestions/changes as it takes the workload off of me
as i also have other projects going on at the moment
This will never be classified as its own seperate engine, it is simply a fork of Psych Engine I enjoy working on.
if you want a similar project to this but more developed, i suggest looking into troll engine
co-developed by the same person that made andromeda
and is more in-line with stuff like NotITG