This is related to #253!
It used to be possible to instantiate a Reference in the GDNative side using:
return Ref<B>::__internal_constructor(B::_new())
now this doesn't working anymore (it compiles) but crashes when running in Godot 3.1 stable.
@karroffel (I talked with you about this some time ago.. and it was you that said to use this "snippet".. what do you suggest as alternative now?)