Implement verbose toggle from godot repo#1364
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dsnopek merged 1 commit intogodotengine:masterfrom Apr 17, 2024
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Thanks!
I'm personally in support of doing this, however:
- It would be nice to copy-paste the
no_verbose()function from Godot, so that we can easily keep Godot and godot-cpp in sync in the future - This needs to be rebased - there are conflicts now
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Rebased & reimplemented! The function is 99% the same, with the exception of just grabbing |
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Thanks! Looks great to me :-)
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Cherry-picked for 4.1 in PR #1441 |
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Cherry-picked for 4.2 in PR #1442 |
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Brings over the
verboseenvironment variable from the main godot repo. Much like the main repo, it's disabled by default & enabling it will output logs identical to how they currently output. By leaving verbosity disabled, the outputs are significantly trimmed down, which causes a very real performance boost in certain environments (eg: running the build command via a VSCode task). Verbosity is enabled for GitHub Actions, both to mirror the godot repo & because those should be giving explicit output.