[SCons] Add option to build without threads#1451
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@adamscott in godotengine/godot#85939 we added the I think for max compatibility we should also add a |
This is relevant for the Web platform, where builds with and without threads are incompatible.
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In what cases would |
If you look at the changes in the I can filter the "thread" version, but not the "nothread" version (and I'm relying on the fact that tags are matched in order). So if I provide only a "nothread" version, I don't think I can't let godot know to not try to load that extension in threaded builds via the |
dsnopek
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Thanks!
The changes look good to me. I did a little manual testing, and everything seemed to work fine. :-)
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@dsnopek can these changes be cherry picked to 4.1 and 4.2? I understand that there is no support for |
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I don't think it'd do any harm to cherry-pick it! |
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Cherry-picked for 4.2 in PR #1570 |
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Cherry-picked for 4.1 in PR #1572 |
This is relevant for the Web platform, where builds with and without threads are incompatible.