Cherry-picks for the godot-cpp 4.3 branch - 1st batch#1569
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dsnopek merged 7 commits intogodotengine:4.3from Sep 11, 2024
Merged
Cherry-picks for the godot-cpp 4.3 branch - 1st batch#1569dsnopek merged 7 commits intogodotengine:4.3from
dsnopek merged 7 commits intogodotengine:4.3from
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The engine uses the names `int` and `float` to refer to the 64-bit types, so in the bindings generator we have a hardcoded conversion for those types. But this type conversion should not be used for metadata. Even though the underlying type should still be 64-bit for interop, metadata is meant to specify the correct type to expose. So if metadata says `float` it means the type is really meant to be a 32-bit `float` and not `double`. Other hardcoded type conversions (`int` and `Nil`) won't ever be metadata. This change corrects the `float` type, to use the right type in the generated C++ code. Before we were always using `double` due to this type conversion. (cherry picked from commit 4829199)
(cherry picked from commit 10c3d1b)
Was using CPPFLAGS, but should use the explicit scons CCFLAGS which makes it clear they are applied to both the C and C++ compiler. CPPFLAGS was also fine (they are preprocessor flags, also applied to both C and C++), but we should try to stay consistent with what we do in Godot. (cherry picked from commit f36acd8)
As was fixed with godotengine/godot#91208 (cherry picked from commit 7b31f39)
(cherry picked from commit 92ace04)
This was referenced Sep 3, 2024
paddy-exe
approved these changes
Sep 11, 2024
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