Don't print an error when decoding a null Ref<T>#1616
Merged
dsnopek merged 1 commit intogodotengine:masterfrom Dec 2, 2024
Merged
Don't print an error when decoding a null Ref<T>#1616dsnopek merged 1 commit intogodotengine:masterfrom
dsnopek merged 1 commit intogodotengine:masterfrom
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Ivorforce
approved these changes
Oct 16, 2024
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Discussed at the GDExtension meeting and folks thought it looked good. |
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Is anything stopping this from being merged? |
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Nope, I just lost track of it :-) |
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Cherry-picked for 4.2 in PR #1694 |
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Cherry-picked for 4.3 in PR #1695 |
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Fixes #1615
It's not an error to receive a null pointer for a
Ref<T>- that's just how null reference values are encoded - so we shouldn't print an error message. This switches away fromERR_FAIL_NULL_V()to just a normalifstatement.