Remove unimplemented static variant functions 'blend' and 'interpolate'…#1626
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dsnopek merged 1 commit intogodotengine:masterfrom Oct 30, 2024
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…e'. If a user attempts to call either of these it will introduce a linker error and it may not be immediately clear to them why. Also, variant interpolation can already be accessed via 'UtilityFunctions::lerp', making at least the interpolate function unecessary here.
dsnopek
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Oct 29, 2024
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Thanks!
I looks like Godot doesn't have these functions on its version of Variant, so I think removing them is the right way to go.
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Cherry-picked for 4.2 in PR #1694 |
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Cherry-picked for 4.3 in PR #1695 |
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If a user attempts to call either of these it will introduce a linker error and it may not be immediately clear to them why. Also, variant interpolation can already be accessed via 'UtilityFunctions::lerp', making at least the interpolate function unnecessary here.