Sync Quaternion with the version in Godot#1630
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dsnopek merged 1 commit intogodotengine:masterfrom Oct 29, 2024
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fire
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This resolves the issue because Vector3 Quaternion::get_euler(EulerOrder p_order) const is supplied so that people can decide to use the right euler with the right rotation type (of 6)
AThousandShips
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Cherry-picked for 4.2 in PR #1694 |
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Cherry-picked for 4.3 in PR #1695 |
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Fixes #1629
I basically just copied Godot's
quaternion.h/.cppover godot-cpp's, then undid changes where the differences were necessary.