CMake: Support for using build_profile.json#1670
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dsnopek merged 1 commit intogodotengine:masterfrom Jan 12, 2025
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Add python_callouts.py to hold functions which call python utilities - generate trimmed API - generate file list - generate bindings if GODOT_BUILD_PROFILE is specified, a trimmed API file is created in the CMAKE_CURRENT_BINARY_DIR and used as the source for binding generation Simplify Code Generation Variables - use generator expressions - use math for bits - simplify if statements
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dsnopek
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Jan 12, 2025
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dsnopek
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Thanks!
It worked great in my testing! I tried it with the test project via:
cmake .. -DGODOT_ENABLE_TESTING=YES -DGODOT_BUILD_PROFILE=../test/build_profile.json -G Ninja
cmake --build . --target godot-cpp.test.template_debug
The build artifacts all looked correct and the tests passed :-)
Skimming the code, that all looks good to me too. Re-organizing the python callouts into python_callouts.cmake seems like a good idea.
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Update to the CMake scripts to implement the use of build profiles.
This is upto date with the latest changes from @Faless
Changes
Add python_callouts.py to hold functions which call python utilities
if GODOT_BUILD_PROFILE is specified, a trimmed API file is created in the CMAKE_CURRENT_BINARY_DIR and used as the source for binding generation
Simplify Code Generation Variables