CMake: template_debug as default target when godot-cpp is top level#1728
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dsnopek merged 1 commit intogodotengine:masterfrom Mar 6, 2025
Merged
CMake: template_debug as default target when godot-cpp is top level#1728dsnopek merged 1 commit intogodotengine:masterfrom
dsnopek merged 1 commit intogodotengine:masterfrom
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dsnopek
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Mar 5, 2025
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Thanks! This seems to work in my testing
However, I just want to make sure this isn't something you have technical reservations about based on your comments in #1724? But if you're happy with the code added in this PR, I think it's fine to move forward with it
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@dsnopek no reservations for this fix, we've aleady had two reports from people expecting a default build, so merging it woud be in our best interest. |
People seem to want to build godot-cpp without any arguments, not even specifying a target. We have to detect if we are top level though because it conflicts with being consumed.
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Cherry-picked for 4.4 in PR #1745 |
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People seem to want to build godot-cpp by itself, without any arguments, not even specifying a target.
So we have to detect if we are top level and make template_debug available for the all target.
This can only happen when we are the top level target, because if we enable template_debug for all when we are part of something larger than its unnecessary compilation.
This adresses #1724 and duplicate #1727