Use temp file and short paths for Android crosscompilation on Windows. #1915
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This commit replaces the original Windows spawn fix when compiling for Android since it wasn't always working and could've lead to "Filename is too long" errors when linking godot-cpp with llvm-ar.
The new approach involves moving the arguments passed to llvm-ar into a temp file (this approach is very common and used widely on other projects using llvm-ar already) in combination with using short path for the toolchain path (this ensures that the path has no whitespaces which would lead to corrupted commands being generated by scons. This is particularly important since the default installation path for the Android SDK is in C:\Program Files (x86) which includes whitespaces.