Make the CI build jobs conditional on the static checks' success.#899
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PapyChacal wants to merge 1 commit intogodotengine:masterfrom
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Make the CI build jobs conditional on the static checks' success.#899PapyChacal wants to merge 1 commit intogodotengine:masterfrom
PapyChacal wants to merge 1 commit intogodotengine:masterfrom
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Used reusable workflow instead, so this just works now. For the engine's main repository, it turns out someone already did the work: godotengine/godot#65232 |
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@PapyChacal it looks like this feature has been incorporated into the CI, at least that is my experience. That being the case, this PR can be closed? |
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Yep, I think this was implemented in #1622 |
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This PR offers to make heavy build jobs conditional on static checks' success.
Rationale: I realized that when I have a minor style issue on my commit, I often correct it right away and push or push-force it. This triggers the jobs as many times as one pushes; even a push force is not cancelling the overridden commit's CI jobs, leading to a fair amount of wasted CI time.
I'm not sure what the stakes are for the Godot team, be it quotas and/or bills, but I guess it wouldn't hurt to avoid wasting it.
If this is of interest, I can do the same on Godot's side, where it would be more significant.