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Master build does not build with Godot #185

@Reiss-Cashmore

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@Reiss-Cashmore

Hi,

I followed the steps in the README. Cloned master of Godot engine, cloned the ECMAScript into modules directory.

Ran: scons platform=macos arch=arm64 warnings=extra werror=yes module_text_server_fb_enabled=yes

Get the following error. I'm using all the recommended versions based on the Godot documentation Python 3.6, SCons: v4.6.0

[Initial build] Compiling modules/javascript/thirdparty/quickjs/quickjs_callable.cpp ...
[Initial build] Compiling modules/javascript/thirdparty/quickjs/quickjs_debugger.cpp ...
In file included from modules/javascript/thirdparty/quickjs/quickjs_binder.cpp:14:
[Initial build] error: 'notification' marked 'override' but does not override any member functions
        /* TODO */ virtual void notification(int p_notification) override{};
                                ^
[Initial build] Compiling modules/javascript/thirdparty/quickjs/quickjs_worker.cpp ...
[Initial build] Compiling modules/javascript/thirdparty/quickjs/quickjs/cutils.c ...
1 error generated.
scons: *** [modules/javascript/thirdparty/quickjs/quickjs_binder.macos.editor.arm64.o] Error 1
scons: building terminated because of errors.
[Time elapsed: 00:00:51.058]

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