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Document advanced property support #24

@TomCaserta

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@TomCaserta

Right now it's very difficult to figure out how to actually 'export' (in the Godot meaning of that) NodePaths and other types. I saw the latest release notes and figured out that support has been added for something like as the 'default value':

{
    type: godot.VariantType.TYPE_NODE_PATH,
    name: 'Tile Map',
}

But only after crashing the editor a few times by trying to set default value to something like new godot.TileMap() .

Would be great to have this documented along with all the valid usages. I can pick this one up and improve the documentation but I'd like to learn more first about everything before I do so to make sure I document it correctly.

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