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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers
Description
Right now it's very difficult to figure out how to actually 'export' (in the Godot meaning of that) NodePaths and other types. I saw the latest release notes and figured out that support has been added for something like as the 'default value':
{
type: godot.VariantType.TYPE_NODE_PATH,
name: 'Tile Map',
}
But only after crashing the editor a few times by trying to set default value to something like new godot.TileMap() .
Would be great to have this documented along with all the valid usages. I can pick this one up and improve the documentation but I'd like to learn more first about everything before I do so to make sure I document it correctly.
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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers