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Hi, do you have thoughts on providing prebuilt binaries of Godot with the ECMAScript module already installed?
Specifically, making the builds as mentioned in the README
Compilation
Clone the source code of godot
Clone this module and put it into godot/modules/ and make sure the folder name of this module is ECMAScript
Recompile the godot engine (Only MinGW is supported on Windows for now!)
is a significant burden to getting started with the project (not to mention making binaries w/out tools for exporting published games). I was wondering if it makes sense to provide prebuilt binaries (or setup a CI/CD pipeline with Github Actions to build & publish them as part of the repo).
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