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Won't build on Windows 10 x64 #9

@Teashrock

Description

@Teashrock

Spawns next error log:

UnicodeEncodeError: 'charmap' codec can't encode character '\xd7' in position 24610: character maps to <undefined>:
  File "C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-stable\SConstruct", line 518:
    SConscript("modules/SCsub")
  File "c:\users\teashrock\envs\py3.7.4\lib\site-packages\scons\SCons\Script\SConscript.py", line 668:
    return method(*args, **kw)
  File "c:\users\teashrock\envs\py3.7.4\lib\site-packages\scons\SCons\Script\SConscript.py", line 605:
    return _SConscript(self.fs, *files, **subst_kw)
  File "c:\users\teashrock\envs\py3.7.4\lib\site-packages\scons\SCons\Script\SConscript.py", line 286:
    exec(compile(scriptdata, scriptname, 'exec'), call_stack[-1].globals)
  File "C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-stable\modules\SCsub", line 17:
    SConscript(x + "/SCsub")
  File "c:\users\teashrock\envs\py3.7.4\lib\site-packages\scons\SCons\Script\SConscript.py", line 668:
    return method(*args, **kw)
  File "c:\users\teashrock\envs\py3.7.4\lib\site-packages\scons\SCons\Script\SConscript.py", line 605:
    return _SConscript(self.fs, *files, **subst_kw)
  File "c:\users\teashrock\envs\py3.7.4\lib\site-packages\scons\SCons\Script\SConscript.py", line 286:
    exec(compile(scriptdata, scriptname, 'exec'), call_stack[-1].globals)
  File "C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-stable\modules\ECMAScript\SCsub", line 63:
    f.write(text.replace('${source}', dump_text_file_to_cpp("misc/godot.d.ts")))
  File "C:\Users\Teashrock\Envs\Py3.7.4\lib\encodings\cp1251.py", line 19:
    return codecs.charmap_encode(input,self.errors,encoding_table)[0]

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