Currently you can pass in compiled shaders into a recipe to use during rendering. We'd like the ability to modify buffers to use during rendering. When those are done, the script being run isn't necessarily the script that was start with. We'd like the ability to take a given recipe and turn it back into an Amberscript file.
For shaders, we'd attempt to write out the spirv-asm for the shader, in the case where disassembly fails we'd write the shader as HEX data.