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Description
Graphics support does not work for multiple color attachments. For example this amber script does not pass.
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
layout(location = 1) out vec4 color_out1;
void main() {
color_out = vec4(0.0, 0.5, 0.0, 0.8);
color_out1 = vec4(1.0, 1.0, 1.0, 1.0);
}
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
BUFFER framebuffer1 FORMAT B8G8R8A8_UNORM
PIPELINE graphics my_pipeline
ATTACH vert_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 800 600
BIND BUFFER framebuffer AS color LOCATION 0
BIND BUFFER framebuffer1 AS color LOCATION 1
END
RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250
EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 0 127 0 204
EXPECT framebuffer1 IDX 0 0 SIZE 250 250 EQ_RGBA 255 255 255 255[ERROR] validation layer (Validation):
[ VUID-VkGraphicsPipelineCreateInfo-attachmentCount-00746 ] Object: 0x565254967b50 (Type = 3) | vkCreateGraphicsPipelines(): Render pass (0x6) subpass 0 has colorAttachmentCount of 2 which doesn't match the pColorBlendState->attachmentCount of 1. The Vulkan spec states: If rasterization is not disabled and the subpass uses color attachments, the attachmentCount member of pColorBlendState must be equal to the colorAttachmentCount used to create subpass (https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-VkGraphicsPipelineCreateInfo-attachmentCount-00746)
../amber/tests/cases/draw_rect_mutliple_color_attachment.amber: Line 40: Probe failed at: 0, 0
Expected RGBA: 255.000000, 255.000000, 255.000000, 255.000000
Actual RGBA: 0.000000, 0.000000, 0.000000, 0.000000
Probe failed in 62500 pixels
Summary of Failures:
../amber/tests/cases/draw_rect_mutliple_color_attachment.amber
Summary: 0 pass, 1 failReactions are currently unavailable
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