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Added a support for loading a png file into a buffer #823
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1401744
Add buffer data loading from a png file
1794db7
Added a comment.
217f837
Fixed lint errors.
b67ee11
Fixed regular expression (tried to run .png). Exclude png test
18cbcb8
Changes requested in a review.
bf26ffe
Load image data from a path relative to the script.
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,66 @@ | ||
| #!amber | ||
| # Copyright 2020 The Amber Authors. | ||
| # | ||
| # Licensed under the Apache License, Version 2.0 (the "License"); | ||
| # you may not use this file except in compliance with the License. | ||
| # You may obtain a copy of the License at | ||
| # | ||
| # https://www.apache.org/licenses/LICENSE-2.0 | ||
| # | ||
| # Unless required by applicable law or agreed to in writing, software | ||
| # distributed under the License is distributed on an "AS IS" BASIS, | ||
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
| # See the License for the specific language governing permissions and | ||
| # limitations under the License. | ||
|
|
||
| SHADER vertex vert_shader_tex GLSL | ||
| #version 430 | ||
| layout(location = 0) in vec4 position; | ||
| layout(location = 1) in vec2 texcoords_in; | ||
| layout(location = 0) out vec2 texcoords_out; | ||
| void main() { | ||
| gl_Position = position; | ||
| texcoords_out = texcoords_in; | ||
| } | ||
| END | ||
|
|
||
| SHADER fragment frag_shader_tex GLSL | ||
| #version 430 | ||
| layout(location = 0) in vec2 texcoords_in; | ||
| layout(location = 0) out vec4 color_out; | ||
| uniform layout(set=0, binding=0) sampler2D tex_sampler; | ||
| void main() { | ||
| color_out = texture(tex_sampler, texcoords_in); | ||
| } | ||
| END | ||
|
|
||
| BUFFER texture FORMAT R8G8B8A8_UNORM FILE texture.png | ||
| BUFFER framebuffer FORMAT B8G8R8A8_UNORM | ||
| SAMPLER sampler | ||
| BUFFER position DATA_TYPE vec2<float> DATA | ||
| -0.75 -0.75 | ||
| 0.75 -0.75 | ||
| 0.75 0.75 | ||
| -0.75 0.75 | ||
| END | ||
| BUFFER texcoords DATA_TYPE vec2<float> DATA | ||
| 0.0 0.0 | ||
| 1.0 0.0 | ||
| 1.0 1.0 | ||
| 0.0 1.0 | ||
| END | ||
|
|
||
| PIPELINE graphics pipeline | ||
| ATTACH vert_shader_tex | ||
| ATTACH frag_shader_tex | ||
| BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 | ||
| VERTEX_DATA position LOCATION 0 | ||
| VERTEX_DATA texcoords LOCATION 1 | ||
| FRAMEBUFFER_SIZE 256 256 | ||
| BIND BUFFER framebuffer AS color LOCATION 0 | ||
| END | ||
|
|
||
| # Draw the texture using a default sampler. | ||
| CLEAR_COLOR pipeline 0 255 0 255 | ||
| CLEAR pipeline | ||
| RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
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