ScreenshotSynthesizer: Render at a smaller 640 resolution #6
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The ScreenshotSynthesizer creates dataurls of the current viewport in order to sent to Gemini in demos like Gemini Icebreakers.
Previously, we would take the existing render texture and get a dataurl from it. This is slow and takes up a bunch of memory because the full viewport resolution can be very large. So instead we should get a smaller resolution to save on encoding time and memory usage. On Quest 3, we can't seem to reuse the render target as a texture so I'm now doing an actual render pass of the main scene into a new render texture.
This PR also fixes an issue where the image we were sending to Gemini was very dark.
Example image from quest 3:

Performance before, where toDataURL would take 100-300 ms on Quest 3


Performance after on Quest 3:


Tested on Quest 3, desktop simulator, and Moohan.