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37 changes: 37 additions & 0 deletions README.md
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<div class="maia-col-6">
<p class="maia-meta ng-binding">A 2D constrained Delaunay triangulation library</p>
<markdown-widget text="projectCtrl.project.description" class="markdown"><p><strong>Based on the paper "Sweep-line algorithm for constrained Delaunay triangulation" by
V. Domiter and and B. Zalik</strong></p>

<p>Officially supported langs: <a href="https://github.com/zzzzrrr/poly2tri">C++</a>, <a href="https://github.com/obidobi/poly2tri.java">Java</a></p>

<p><a href="http://code.google.com/p/poly2tri/wiki/README?ts=1328629791&amp;updated=README">BASIC INSTRUCTIONS</a></p>

<p><img src="http://poly2tri.googlecode.com/files/dude_cdt.png" alt="http://poly2tri.googlecode.com/files/dude_cdt.png" title=""></p>

<p>Community based langs (unsupported):<br>
* <a href="https://github.com/zzzzrrr/poly2tri.as3">AS3</a><br>
* <a href="https://github.com/Paul-Browne/poly2tri-c">C</a><br>
* <a href="https://github.com/zzzzrrr/poly2tri.cs">C#</a>, <a href="https://github.com/MaulingMonkey/poly2tri-cs">C#(basic)</a><br>
* <a href="https://github.com/zzzzrrr/poly2tri.golang">Go</a><br>
* <a href="https://github.com/nerik/poly2trihx">Haxe</a><br>
* <a href="https://github.com/r3mi/poly2tri.js">Javascript</a><br>
* <a href="https://github.com/zzzzrrr/poly2tri.python">Python</a>, <a href="https://github.com/davidcarne/poly2tri.python">Python3</a><br>
* <a href="https://github.com/mieko/rbpoly2tri">Ruby</a></p>

<p>Try it out online: click <a href="http://r3mi.github.io/poly2tri.js/">me</a> or <a href="http://nerik.github.io/poly2trihx/">me</a>!</p>

<p>Image
<a href="https://raw.githubusercontent.com/obidobi/poly2tri.java/master/resources/screenshots/quad_screen_01.png">01</a>
<a href="https://raw.githubusercontent.com/obidobi/poly2tri.java/master/resources/screenshots/quad_screen_02.png">02</a>
Video
<a href="http://www.youtube.com/watch?v=Bt1TYzzr2Rg">poly2tri-java</a></p>

<p>If you want to triangulate complex or weak polygons you will need to prepare your data
with a polygon clipping library like:<br>
<a href="http://sourceforge.net/projects/polyclipping/">Clipper</a> (C++, C#, Delphi)<br>
<a href="http://sourceforge.net/projects/jsclipper/">Javascript Clipper</a><br>
<a href="https://github.com/dmac100/clipper">Java Clipper</a></p></markdown-widget>
</div>

<a href="http://opensource.org/licenses/BSD-3-Clause"><b>BSD 3-Clause License</b></a>