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Add Q-Learning AI to control Pac-Man autonomously #11
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suggestion (bug_risk): Consider handling terminal transitions without bootstrapping off a dummy next state.
Using a synthetic
terminal = (0,) * 13still allows the update to bootstrap from whatever Q-values get learned for that dummy state, which can distort the intended -500 terminal penalty. Instead, handle terminal transitions without a next-state value (e.g.,new_q = current + alpha * (reward - current)with nogamma * max Q(s'), or by allowingnext_state=Noneand skipping thebest_nextterm) so the terminal reward isn’t coupled to an arbitrary placeholder state.Suggested implementation:
To fully implement the suggested behavior, you should also adjust the
ai_agent.updatemethod (likely in the AI agent class) so that:next_stateto beNone.next_state is None, it performs a non-bootstrapping terminal update, e.g.:new_q = current_q + alpha * (reward - current_q)gamma * max_a' Q(next_state, a')in this branch.next_stateis notNone, keep the existing Q-learning update with the bootstrap term.This ensures the
-500death penalty is not coupled to any arbitrary placeholder state.