-
Notifications
You must be signed in to change notification settings - Fork 2
Open
Description
Problem Description
Several performance bottlenecks causing poor user experience, particularly in heatmap generation, AR node management, and spatial calculations.
Current Issues
-
O(n²) Heatmap Interpolation (
WiFiSurveyManager.swift:400-454)- Nested loops creating coverage grid without spatial optimization
- Performance degrades significantly with more measurement points
- UI freezes during heatmap generation with >50 measurements
-
Inefficient AR Node Creation (
ARVisualizationManager.swift:295-331)- Creating new
SCNNodeobjects for every WiFi measurement - Poor object pooling implementation
- Memory pressure and frame drops during AR sessions
- Creating new
-
Spatial Query Performance
- Linear search for nearest neighbors in room analysis
- No spatial indexing for furniture positioning
- Expensive distance calculations repeated unnecessarily
Affected Files
RoomPlanSimple/WiFiSurveyManager.swift(lines 400-454)RoomPlanSimple/ARVisualizationManager.swift(lines 295-331)RoomPlanSimple/RoomAnalyzer.swift(furniture clustering algorithms)
Current Problematic Code
O(n²) Heatmap Algorithm
// PROBLEMATIC CODE: O(n²) interpolation
func generateHeatmapData() -> [CoveragePoint] {
var heatmapPoints: [CoveragePoint] = []
// ❌ Nested loops create O(n²) complexity
for x in stride(from: bounds.minX, to: bounds.maxX, by: gridSpacing) {
for y in stride(from: bounds.minY, to: bounds.maxY, by: gridSpacing) {
let gridPoint = simd_float2(x, y)
// ❌ Linear search through all measurements for each grid point
var totalWeight: Float = 0
var weightedSignal: Float = 0
for measurement in measurements { // ❌ O(n) for each grid point
let distance = simd_distance(gridPoint, measurement.location2D)
let weight = 1.0 / max(distance, 0.1)
totalWeight += weight
weightedSignal += Float(measurement.signalStrength) * weight
}
}
}
}Inefficient Node Management
// PROBLEMATIC CODE: Poor object pooling
func getOrCreateMeasurementNode(for measurement: WiFiMeasurement) -> SCNNode {
// ❌ Node pool not properly utilized
if let pooledNode = nodePool.popLast() {
// ❌ Complete reconfiguration instead of minimal updates
configureNode(pooledNode, for: measurement) // Expensive reconfiguration
return pooledNode
}
// ❌ Creating new nodes frequently causes memory pressure
return createNewMeasurementNode(for: measurement)
}Solution
1. Spatial Data Structure for Heatmap
// SOLUTION: Use spatial indexing for O(log n) lookups
class SpatialGrid {
private let cellSize: Float
private var cells: [Int: [WiFiMeasurement]] = [:]
func insert(_ measurement: WiFiMeasurement) {
let cellIndex = getCellIndex(for: measurement.location2D)
cells[cellIndex, default: []].append(measurement)
}
func nearestNeighbors(to point: simd_float2, within radius: Float) -> [WiFiMeasurement] {
let searchCells = getCellsInRadius(point, radius: radius)
return searchCells.flatMap { cells[$0] ?? [] }
.filter { simd_distance(point, $0.location2D) <= radius }
}
}
// Optimized heatmap generation
func generateOptimizedHeatmap() -> [CoveragePoint] {
let spatialGrid = SpatialGrid(cellSize: 2.0) // 2m cells
// Build spatial index once: O(n)
for measurement in measurements {
spatialGrid.insert(measurement)
}
// Generate heatmap with spatial queries: O(n log n)
return gridPoints.compactMap { gridPoint in
let nearby = spatialGrid.nearestNeighbors(to: gridPoint, within: maxInterpolationDistance)
return interpolateSignalStrength(at: gridPoint, from: nearby)
}
}2. Efficient Node Pool Management
// SOLUTION: Smart object pooling with minimal reconfiguration
class ARNodePool {
private var availableNodes: [NodeType: [SCNNode]] = [:]
private let maxPoolSize = 50
func getNode(for type: NodeType) -> SCNNode {
if let node = availableNodes[type]?.popLast() {
// Minimal reconfiguration - only change what's necessary
resetNodeState(node)
return node
}
return createOptimizedNode(for: type)
}
func returnNode(_ node: SCNNode, type: NodeType) {
guard availableNodes[type]?.count ?? 0 < maxPoolSize else { return }
// Clean node for reuse
node.removeAllAnimations()
node.removeFromParentNode()
availableNodes[type, default: []].append(node)
}
private func resetNodeState(_ node: SCNNode) {
// Only update properties that actually change
node.opacity = 1.0
node.isHidden = false
// Don't recreate geometry, materials, etc.
}
}3. Optimized Furniture Clustering
// SOLUTION: Spatial clustering with KD-tree
class FurnitureClusterer {
private let maxDistance: Float
private let kdTree: KDTree<CapturedRoom.Object>
func clusterFurniture(_ objects: [CapturedRoom.Object]) -> [[CapturedRoom.Object]] {
var clusters: [[CapturedRoom.Object]] = []
var unprocessed = Set(objects.indices)
while let seedIndex = unprocessed.first {
unprocessed.remove(seedIndex)
let seed = objects[seedIndex]
// Use spatial index for efficient neighbor finding
let neighbors = kdTree.neighborsWithinRadius(of: seed.position, radius: maxDistance)
let cluster = [seed] + neighbors.filter { unprocessed.contains($0.index) }
cluster.forEach { unprocessed.remove($0.index) }
clusters.append(cluster.map { objects[$0.index] })
}
return clusters
}
}4. Background Processing for Heavy Operations
// SOLUTION: Background processing with progress updates
class PerformanceOptimizedAnalyzer {
func analyzeRoom(_ capturedRoom: CapturedRoom) async -> RoomAnalysisResult {
return await withTaskGroup(of: AnalysisComponent.self, returning: RoomAnalysisResult.self) { group in
// Parallel processing of independent components
group.addTask { await self.analyzeFurniture(capturedRoom.objects) }
group.addTask { await self.analyzeWalls(capturedRoom.walls) }
group.addTask { await self.analyzeFloors(capturedRoom.floors) }
// Combine results efficiently
var components: [AnalysisComponent] = []
for await component in group {
components.append(component)
}
return combineAnalysisResults(components)
}
}
}Implementation Steps
-
Implement Spatial Data Structures (~3 days)
- Create spatial grid for heatmap interpolation
- Add KD-tree for furniture clustering
- Replace linear searches with spatial queries
-
Optimize AR Node Management (~2 days)
- Improve object pooling implementation
- Minimize node reconfiguration
- Add performance monitoring
-
Background Processing (~2 days)
- Move heavy computations off main thread
- Add progress reporting
- Implement cancellation support
-
Performance Testing (~1 day)
- Create performance benchmarks
- Measure improvements
- Add automated performance tests
Acceptance Criteria
- Heatmap generation <500ms for 100 measurements
- AR frame rate maintains 30+ FPS with 20+ nodes
- Furniture clustering <100ms for 50+ objects
- Main thread never blocks for >16ms
- Memory usage stable during heavy operations
- Performance tests pass in CI/CD pipeline
Performance Benchmarks
Current Performance (Baseline)
Heatmap Generation: 2.3s for 50 measurements
Furniture Clustering: 450ms for 30 objects
AR Node Creation: 12ms per node
Memory Usage: 180MB peak during analysis
Target Performance
Heatmap Generation: <400ms for 100 measurements
Furniture Clustering: <50ms for 50 objects
AR Node Creation: <2ms per node (pooled)
Memory Usage: <150MB peak during analysis
Testing Strategy
func testHeatmapPerformance() {
let measurements = createMockMeasurements(count: 100)
measure {
let heatmap = wifiManager.generateHeatmapData(from: measurements)
XCTAssertGreaterThan(heatmap.count, 0)
}
// Target: <400ms for 100 measurements
}
func testARNodePoolEfficiency() {
let pool = ARNodePool()
// Measure node reuse efficiency
let startTime = CFAbsoluteTimeGetCurrent()
for i in 0..<1000 {
let node = pool.getNode(for: .measurement)
// Simulate usage
pool.returnNode(node, type: .measurement)
}
let duration = CFAbsoluteTimeGetCurrent() - startTime
XCTAssertLessThan(duration, 0.1) // <100ms for 1000 operations
}Benefits
- User Experience: Smooth, responsive interface
- Scalability: Handles larger datasets efficiently
- Battery Life: Reduced CPU usage extends battery
- Frame Rate: Stable AR performance
- Memory: Lower peak memory usage
Estimated Effort
- Priority: 🐌 Medium
- Effort: 1.5 weeks
- Impact: Medium-High - Significant UX improvement
Dependencies
- Should be done after threading fixes
- Can be parallelized with architectural refactoring
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels