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When we always use two render commands together, and their data isn't too big, might as well merge them into one.

The merge of bind/draw might allow us to do some optimizations of glVertexAttribPointer calls in the future.

This is very safe so throwing it in 1.15.4.

@hrydgard hrydgard added this to the v1.15.4 milestone May 10, 2023
@hrydgard hrydgard merged commit b0d14d3 into master May 10, 2023
@hrydgard hrydgard deleted the combine-glr-render-commands branch May 10, 2023 12:02
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