Mesh2D primitive for rendering arbitrary geometry in iced_wgpu#140
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hecrj
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Jan 2, 2020
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This is great. It lays the foundations to implement a Canvas2D widget (see #32) and simpler widgets, like a color picker. Thank you! 🎉
I have renamed Geometry2D to Mesh2D and moved the types to iced_wgpu, as I think these are very basic GPU primitives and we are only using them in iced_wgpu::Primitive for now. I have also wrapped the Mesh2D in an Arc, so widgets can cache meshes if they need to.
Let me know what you think, and we can merge this!
iced_wgpu
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@hecrj those changes seem great to me. Thanks for taking it to the finish line. |
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