Align quads to physical pixels in iced_wgpu#362
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This PR aligns
Quadprimitives to the pixel grid iniced_wgpuby flooring the position, size, and border width.As a consequence, quads will look crisp independently of the scale factor. For instance, here is what the
tourslider looked like with a scale factor of1.1666...7:And here is what it looks like now:
The main downside is that quads will now be more "jumpy" and relative spacing may change slightly in different screens, specially when using non-integral scale factors.