Skip to content

Delayed joins are persistent when directly joining another server #2

@incogn1

Description

@incogn1

Issue:
In the case where server1 is offline and server2 is online. If a player first uses /sc join server1, they will be added to the delayed join queue for that server. If the player then, before server1 finishes the startup process, uses the command /sc join server2, the player will be sent to server2. However, when server1 finishes startup, the player will still be sent to server1.

Potential fix:
Remove the player from the delayed join queue if another join attempt succeeds.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions