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This depends on how you are planning to run your ink file. If you use Unity or any other runtime there is an API here: https://github.com/inkle/ink/blob/master/Documentation/RunningYourInk.md
And there you can control the story flow (moving along one block or multiple, etc.)
So it's really in your hand where you create pauses.

Regarding setting the character you can just use a variable in the ink file, update it when the character changes and then read the value of that variable in your runtime.

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Answer selected by matthew-dean
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