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Enable rough terrain locomotion tasks to run on the OVPhysX backend. Integration task — validates that Articulation, ContactSensor, and terrain generation work together for legged locomotion.
Enable rough terrain locomotion tasks to run on the OVPhysX backend. This is an integration task, not a new implementation — it validates that the core backend components (Articulation, ContactSensor, terrain generation) work together correctly for legged locomotion.
ContactSensor is the critical dependency. Without it, locomotion tasks cannot detect foot contacts for gait rewards.
What Needs to Work
Flat terrain (minimum viable)
Robot spawning and cloning — Anymal C articulation across N environments
Joint control — Position/velocity targets via actuators
Contact detection — Foot contact forces for gait rewards
State observations — Joint positions/velocities, root state, projected gravity
Episode resets — Root state write-back on termination
Rough terrain (full validation)
All of the above plus:
Terrain generation — Height field or trimesh terrain
Terrain-aware spawning — Robots placed on valid terrain locations
Height scanning — Ray-cast or height-field queries for terrain observations
Potential Blockers
Terrain mesh loading: OVPhysX loads from USD. If terrain is generated procedurally (height field → USD mesh), verify the pipeline works without Kit:
isaaclab.terrains generates meshes and writes them to USD
OVPhysX must load these meshes from the exported USD
Scene queries (ray casts): Some locomotion tasks use height scanning via ray casts. If ovphysx lacks scene query APIs, this feature is blocked. Check with @marcodiiga.
Summary
Enable rough terrain locomotion tasks to run on the OVPhysX backend. Integration task — validates that Articulation, ContactSensor, and terrain generation work together for legged locomotion.
Target environments:
What Needs to Work
OVPhysX Questions for @marcodiiga
Dependencies
Spec
Full design spec: `docs/superpowers/specs/2026-04-20-ovphysx-rough-terrain-locomotion-design.md`
Parent issue: #5315
📋 Full Design Spec (click to expand)
OVPhysX Rough Terrain Locomotion Support — Design Spec
Issue: #5321 — [OVPHYSX] Support for rough terrain locomotion
Date: 2026-04-20
Status: Draft
Summary
Enable rough terrain locomotion tasks to run on the OVPhysX backend. This is an integration task, not a new implementation — it validates that the core backend components (Articulation, ContactSensor, terrain generation) work together correctly for legged locomotion.
Target environments:
Isaac-Velocity-Flat-Anymal-C-Direct-v0(flat terrain, simpler)Isaac-Velocity-Rough-Anymal-C-Direct-v0(rough terrain, full validation)Prerequisites
This task depends on several other OVPhysX components being complete:
ContactSensor is the critical dependency. Without it, locomotion tasks cannot detect foot contacts for gait rewards.
What Needs to Work
Flat terrain (minimum viable)
Rough terrain (full validation)
All of the above plus:
Potential Blockers
Terrain mesh loading: OVPhysX loads from USD. If terrain is generated procedurally (height field → USD mesh), verify the pipeline works without Kit:
isaaclab.terrainsgenerates meshes and writes them to USDScene queries (ray casts): Some locomotion tasks use height scanning via ray casts. If ovphysx lacks scene query APIs, this feature is blocked. Check with @marcodiiga.
Question for @marcodiiga: Does ovphysx support:
Implementation Steps
Task Configuration Changes
Create OVPhysX-specific task configs (or verify existing ones work):
The environment logic itself should not change — only the physics backend config.
Validation
Flat terrain validation
./isaaclab.sh -p source/isaaclab_tasks/isaaclab_tasks/direct/anymal_c/anymal_c_env.py \ --num_envs 4 --task Isaac-Velocity-Flat-Anymal-C-Direct-v0Rough terrain validation
./isaaclab.sh -p source/isaaclab_tasks/isaaclab_tasks/direct/anymal_c/anymal_c_env.py \ --num_envs 4 --task Isaac-Velocity-Rough-Anymal-C-Direct-v0Training validation
Run 10K steps of training and verify:
Dependencies
Estimated Scope