Setting PointLight radius to POSITIVE_INFINITY as done in the gltf loader https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-plugins/src/gltf/java/com/jme3/scene/plugins/gltf/LightsPunctualExtensionLoader.java#L130 causes unexpected behavior across the engine by causing some values to become NaN.