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Expand Up @@ -69,7 +69,7 @@ MaterialDef PBR Lighting {
Boolean HorizonFade

// Set to Use Lightmap
Texture2D LightMap
Texture2D LightMap -LINEAR

// A scalar multiplier controlling the amount of occlusion applied.
// A value of `0.0` means no occlusion. A value of `1.0` means full occlusion.
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