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Description
🚀 Improvement Opportunity
jMc2Obj could benefit from memory optimization to handle larger Minecraft worlds more efficiently.
💡 Proposed Solution (AI-Generated)
Memory Management
- Smart Caching System: Automatic memory pressure detection with LRU eviction
- Object Pooling: Reduce garbage collection overhead through object reuse
- Streaming NBT Parser: Process NBT data without loading entire structures into memory
Performance Enhancements
- Removed Manual GC Calls: Let JVM handle memory management efficiently
- Improved Chunk Buffer: Enhanced caching with automatic memory monitoring
- Performance Statistics: Real-time monitoring of cache hit rates and memory usage
🔗 Proof of Concept
I've implemented these changes using Claude code in a fork for reference:
Repository: dev-wantap/jMc2Obj
🤖 Disclosure
This is an AI-generated optimization proposal. Implementation would require proper review, testing, and validation.
🔍 Feedback Requested
Would this optimization approach be worth exploring? Any concerns or suggestions?
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