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Components

Jonathan Tanant edited this page Dec 11, 2015 · 4 revisions

A new Atlantis component is a standard New Atlantis script that implements a specific feature. This is technically a MonoBehaviour script that an object creator can put on an object and then export to the New Atlantis platform.

Animation components

  • NAFollow
  • NAMoveOnCollide : When a collision occurs, move the target GameObject to a given local direction during a given time.
  • NAMoveOnTrigger : When a trigger occurs, move the target GameObject to a given local direction during a given time.
  • NAPlayAnimationOnCollide : When a collision occurs, plays the target GameObject Animation.
  • NAPlayAnimationOnTrigger : When a trigger occurs, plays the target GameObject Animation.

Audio components

Audio Synth components

  • NAAudioSynthNoise : white noise generator.
  • NAAudioSynthOscillator : simple oscillator with various waveforms.
  • NAAudioSynthFM : simple FM (one carrier - one modulator) synthesizer.

Core components

  • NASpaceTeleportOnTrigger : When a trigger occurs, replace the current Space with a new given Space (ID) and teleport to a given xyz location.

Particle components

  • NAParticleOnCollide : When a collision occurs, plays the target GameObject Particle System.
  • NAParticleOnTrigger : When a trigger occurs, plays the target GameObject Particle System.

Physics components


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