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Components
Jonathan Tanant edited this page Dec 11, 2015
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A new Atlantis component is a standard New Atlantis script that implements a specific feature. This is technically a MonoBehaviour script that an object creator can put on an object and then export to the New Atlantis platform.
NAFollow-
NAMoveOnCollide: When a collision occurs, move the target GameObject to a given local direction during a given time. -
NAMoveOnTrigger: When a trigger occurs, move the target GameObject to a given local direction during a given time. -
NAPlayAnimationOnCollide: When a collision occurs, plays the target GameObject Animation. -
NAPlayAnimationOnTrigger: When a trigger occurs, plays the target GameObject Animation.
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NAAudioSynthNoise: white noise generator. -
NAAudioSynthOscillator: simple oscillator with various waveforms. -
NAAudioSynthFM: simple FM (one carrier - one modulator) synthesizer.
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NASpaceTeleportOnTrigger: When a trigger occurs, replace the current Space with a new given Space (ID) and teleport to a given xyz location.
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NAParticleOnCollide: When a collision occurs, plays the target GameObject Particle System. -
NAParticleOnTrigger: When a trigger occurs, plays the target GameObject Particle System.