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I could be missing something, but the demo doesn't work in Chrome stable (Version 35.0.1916.153) nor Chrome Canary (Version 38.0.2093.3 canary [64-bit]).
Since Chrome doesn't fire gamepadconnected or gamepaddisconnected events like Firefox does, it doesn't look like we initialise a gamepad.
At least for demo purposes, could we poll using requestAnimationFrame to detect when a game pad is connected, and then initialise the demo?
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