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AO is offset with Single Pass VR when Deferred Rendering is on.  #5

@ddutchie

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@ddutchie

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AO is offset when using Deferred Camera and Single Pass Stereo. Unity 2017.2

Thought perhaps it was related to fullscreen quad being stretched. Feels like that.

Found this.

reconstruct-world-position-from-depth-texture-in-single-pass-stereo-vr

But so far I am not able to fix this offset.

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