
AO is offset when using Deferred Camera and Single Pass Stereo. Unity 2017.2
Thought perhaps it was related to fullscreen quad being stretched. Feels like that.
Found this.
reconstruct-world-position-from-depth-texture-in-single-pass-stereo-vr
But so far I am not able to fix this offset.
AO is offset when using Deferred Camera and Single Pass Stereo. Unity 2017.2
Thought perhaps it was related to fullscreen quad being stretched. Feels like that.
Found this.
reconstruct-world-position-from-depth-texture-in-single-pass-stereo-vr
But so far I am not able to fix this offset.