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A clean, minimal Cocos2D-X iOS example project showing you how to drag a sprite around the screen.

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SpriteDraggerX

A clean, minimal Cocos2D-X iOS example project showing you how to drag a sprite around the screen.

With Cocos2d-X you can write your game in C++ and publish it to multiple platforms, including iOS, Android, Windows and Mac. This project shows you how to setup a simple iOS project. If you'd like to learn more about creating a complete game with project files for all the above mentioned platforms, please check out the Paralaxer project:

http://paralaxer.com

Topics covered in the SpriteDraggerX source code:

  • Creating a minimal App delegate class to handle creating the window, the GL view and initializing Cocos2D-X
  • Receiving ccTouches events from Cocos2D-X and translating them into dragging a CCSprite around the screen
  • Animating the sprite via runAction
  • CCDirector, CCScene, CCSprite, CCColorLayer, CCSequence, CCScaleBy

Notes:

  • Includes an example Xcode project.
  • Uses Cocos2d-X version 2.0.1
  • Objective C is required to initialize iOS (App.h & App.mm)
  • All other code is pure C++

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A clean, minimal Cocos2D-X iOS example project showing you how to drag a sprite around the screen.

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