Idiomatic construction of a working handlers and observers that works with Rust's preferences for short lived references is complex. Supporting dependency injection and making all of this scale adds extra complexity.
Currently this is done within TileProxy's functions but it needs to be made this simpler.
Idiomatic construction of a working handlers and observers that works with Rust's preferences for short lived references is complex. Supporting dependency injection and making all of this scale adds extra complexity.
Currently this is done within TileProxy's functions but it needs to be made this simpler.