Skip to content

Crashes in one-player mode when the next played map in the queue is not installed #12

@kimden

Description

@kimden

Description

See above.

While the server crash is related to absent check for track existence, client crash is probably related to some logical error in the code that allows to start selection even if the player doesn't have the track, just because of specific mode.

Steps to reproduce

  1. Use the server in one-player mode
  2. Push a map not installed on your client and/or server to the queue
  3. Start selection. If the server doesn't have the map installed, server timeouts.
  4. Otherwise, select a kart. If the client doesn't have the map installed, client crashes.

Metadata

Metadata

Assignees

No one assigned

    Labels

    C: ConfigurationInitial and runtime settingsP3: normalUseful but not that much urgentT: bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions